Archives For Design

In the Curiosity is the Cat post, Will Richardson makes the argument that curiosity is the only “C” that truly matters. Richardson alludes to the variety of authors who have pointed to 4, 7, or more Cs of 21st Century learning and suggests that without curiosity you wouldn’t have critical thinking, creativity, communication, and collaboration. He also points to the reality that our children are filled with curiosity prior to going to school and by the time they are in their teens they have little curiosity for anything to do with the curriculum. There appears to be a correlation between the ages that children lose their curiosity and a number of questions that they ask.

Santana & Rothstein of the Right Question Institute have compiled a graphic from NCES data that shows children’s peak questioning happens at age 4 and then significantly declines as they progress through school.

Warren Berger confirms this correlation in his book A More Beautiful Question and points to our education systems that reward rote answers over challenging inquiry as one of the primary causes of this decline. Our educational system focuses on giving the right answers as opposed to starting with the right questions. And yet the most innovative organizations in the world like Google, Netflix and IDEO and most innovative artists, teachers, and entrepreneurs look to change the world by starting with a “beautiful question.” Innovation requires starting with questions and our current educational system is not preparing learners who are equipped to ask questions and innovate.

When we focus on the right answers instead of starting with questions we not only extinguish our learner’s ability to question, inquire and innovate we create an environment of rewards and punishment that fosters fear in the learner when they aren’t able to regurgitate the right answer. In my research into how to get adults more comfortable with using technology, I learned that in order to stimulate the natural curiosity that is extinguished by our educational system I had to first help the adult learner get over their fear of doing something wrong or the fear of not knowing the right answer. Once steps were taken to help adult learners deal with this fear then we could start working on rebuilding that inquisitiveness that would help them to explore and see “what would this button do” as they learned how to use technology. While my approach to adult learning called Inquisuitivism proved to be effective, I couldn’t help wonder why we had to reactively help people rebuild a natural disposition or mindset that we all have as children.

Instead of attempting to reignite our learner’s inquisitiveness wouldn’t it be much more effective to nurture that natural ability they have in abundance before they start school? When we ask this question we need to be prepared to do something about what our inquiry reveals. There is no doubt that if we continue to do what we have always done in school our passive educational environment of main lecture points, content delivery, step by step rubrics, individual competition and standardized testing will continue to efficiently extinguish our children’s natural inquisitiveness.
It doesn’t have to be this way. Like Santana & Rothstein, Richardson, Burger, I also believe that we can help develop connected curious learners who will become the innovators of the future. While reigniting the questioning spark is extremely important this is only one part of a bigger process. If we focus on just this part of the problem we can easily fall into a quick fix mentality which is another perennial problem that we face in education. There are no quick fixes; we have to purposefully design our learning environments. We have to stop doing what we have always done and start creating significant learning environments by giving our learners choice, ownership, and voice through authentic learning opportunities (CSLE+COVA).

References
Berger, W. (2014). A more beautiful question: The power of inquiry to spark breakthrough ideas. New York, NY: Bloomsbury USA.
Richardson, W. (2017, February 11). Curiosity is the cat. Retrieved from https://willrichardson.com/curiosity-is-the-cat/
Santana, L., & Rothstein, D. (n.d.). Percentage of children asking questions. Retrieved from http://rightquestion.org/percentage-children-asking-questions/

Jet Engine on Horse Cart
Source: https://s-media-cache-ak0.pinimg.com/736x/4b/80/9e/4b809e7bf3d048ba8f61eef6889fcaaf.jpg

This image would be much more humorous if it wasn’t for the fact that this is an unfortunate and accurate representation of what is happening in our educational systems. Because we have been focusing on the technology and not the learning and have been attempting to gauge the effectiveness of applying today’s technology based on yesterday’s standards we are going nowhere in a hurry. Papert (1993) likened this to:

Attaching a jet engine to an old-fashioned wagon to see whether it will help the horses. Most probably it would frighten the animals and shake the wagon to pieces, “proving” that the jet technology is actually harmful to transportation. (p. 29)

Most people would chuckle at Papert’s example and ask how can anyone or any group be so naive or foolish? Yet, by trying to improve our passive traditional teacher-centered pedagogy with the application or addition of technology, we have essentially strapped a technological jet engine to our classrooms. Perhaps we should be pleased that we are at least not harming the animals (the teachers and students) and haven’t shaken our classrooms (the wagons) into pieces as the ‘no significant difference’ test results would show.

Unfortunately, we have the tendency to make similar mistakes when it comes to curriculum planning and instructional design. We all too often look to the content to be covered, update our terminology to reflect the current trends (individualized instruction, flipped classroom, blended learning, genius hour, 20% time, etc.), and then simply add in some new trendy activities to our well-established routines. We also bolt on some technology for added benefit. In minutes you have a new lesson plan, unit plan, or course plan. If you are fortunate enough to have a text book which chapter headings can be used to structure the content delivery steps—all the better.

However, if you really want to create significant learning environments by giving your learners choice, ownership, and voice through authentic learning opportunities then you have to build your courses and programs differently. You can’t just bolt on new activities to your existing curriculum. You have to look at doing things differently by using the backward design mythologies that require you to start with a big hairy audacious goal (BHAG) which you construct by imagining what your learner will look like, become, or be able to accomplish by the end of the course or units of instruction. I have outlined this process in greater details in the post, 4 Keys to aligning outcomes activities, and assessment.

Be forewarned… this is not going to be an easy process. Leon Festinger (1957) has argued that we seek or strive for psychological consistency and are motivated to reduce the cognitive dissonance that comes from dealing with contradictory information or ideas. It is not uncommon to feel psychologically uncomfortable when we are asked to do things differently than what we are accustomed. We look for ways to conform and align what we are doing with what we believe and if we can’t find this alignment we become uncomfortable. When this happens people will either change their beliefs to align with their actions or change their actions to align with their beliefs.

Fortunately, you get to choose how you are going to deal with this situation. If you are put in a position where you are asked to experiment or apply a different approach to creating your course or other units of instruction you have two choices. You can temporarily suspend your traditional content coverage beliefs about course design and adopt the new course design methodologies at the beginning of the process and then the actions of creating your BHAG and aligning outcomes, activities and assessments will fall into place and your discomfort may be limited or reduced. In contrast, if you maintain your traditional beliefs and choose to focus on content coverage you will find that you will not only be uncomfortable with the new course design process you will also not be able to create a BHAG nor align the outcomes, activities, and assessments that are so important to creating significant learning environments.

If you really want to get the most out of any learning opportunity you have to fight through the cognitive dissonance and experiment with the new ideas and processes to see if they really can make a difference. If you aren’t willing to do this with your course or unit design then you really do run the risk of bolting new more powerful ideas onto an antiquated foundation. Don’t your learner’s deserve more?

References

Festinger, L. (1957). A theory of cognitive dissonance. Stanford, CA: Stanford University Press.

Papert, S. (1993). The children’s machine: Rethinking school in the age of the computer. New York, NY: Basic books.

We design information systems, smart buildings, ecological friendly communities, learning spaces and so many aspect of our society but we unfortunately do not apply this holistic approach to designing learning environments. Apple has always designed excellent hardware but with their iPhone, iPad and the whole IOS ecosystem they gone a step further and have designed a mobile communication or networking environment that just works. If we apply a similar purposeful design to our learning environments we also can create a significant learning environment that just works. Whether we are purposeful in its design or we just allow the circumstances to dictate its development education at all levels are providing learning environments. Rather than allow the environment to come together on its own and respond reactively to the learning dynamics that arise I suggest that educators become more proactive and create significant learning environments.

Therefore it is exciting to see an emphasis on purposeful design in the list of resources on Design Thinking for educators. Design thinking consists of four key elements:

Defining the Problem, Creating and Considering Multiple Options, Refining Selected Directions, and Executing the Best Plan of Action. (InformEd, 2013)

Several of the resources listed are links to a either the IDEO group or related sites that have been influenced by the working and writings of Tom Kelly and Tim Brown, who are two of the foundational thinkers behind design thinking.

View the full list of resources…

Luke Wrolewski a designer for Yahoo points Touch Gesture Reference Guide which is a unique set of resources for software designers and developers working on touch-based user interfaces. With the use of the iPhone Touch, and iPad and many other touch related devices growing these sorts of guides will become even more important to designers and ultimate users.