Search Results For "learners mindset"

Course Goal:

The learner will prepare and submit an ePortfolio that demonstrates their mastery of the learning outcomes for previously completed professional development work (Apple Distinguished Education, Microsoft Certified Educator, Google Certified Educator, EDLD 5302, etc.).

Learning Outcomes:
Aligning learning outcomes with activities and assessment: 

Learning Outcomes Assessment Learning Activities
Foundational
Learners will identify and apply the fundamental principles of effective ePortfolio practice.
ePortfolio

 

Discussion

Review and research the fundamentals of ePortfolios and begin to develop your own ePortfolio based on these fundamentals.
Application
Learners will be able to identify, and apply why ePortfolios should be used and how choice contributes to reflective practice.
ePortolio

 

Discussion

Review the assigned and related course resources and continued building the ePortfolio.

Growth Mindset reflection post.

Integration
Learners will be able to identify, and apply who owns the ePortfolio and how ownership contributes to effective learning.
ePortfolio

 

Discussion

Review the assigned and related course resources and continued building the ePortfolio.

Learning Manifesto reflection post.

Human Dimension/Caring
Learners explore and incorporate the social and collaborative role of learning in community.
ePortfolio

 

Discussion

Review the assigned and related course resources and continued building the ePortfolio. Join several professional learning communities and create a reflection post related to your experiences.
Learning How to Learn
Learners will locate, evaluate and compile web-based resources, experts, and communities that will help them to promote their learning
ePortfolio

 

Discussion

Finalize your ePortfolio. Organize and connect all your reflections into a final post and prepare your ePortfolio for submission.

 

Research

Dwayne Harapnuik —  August 21, 2017

CSLE+COVA Research

John Dewey - Rob the future

Peer Reviewed eBooks

Harapnuik, D. K., & Thibodeaux, T. N. (2023). COVA: Inspire Learning Through Choice, Ownership, Voice, and Authentic Experiences 2nd Ed. Learner’s Mindset Publishing.
COVA eBook is available in Kindle format from Amazon,

Harapnuik, D. K., & Thibodeaux, T. N. (2023). Learner’s Mindset: A Catalyst for Innovation. Learner’s Mindset Publishing. KIndle format from Amazon

Published peer-reviewed journal articles and book chapters that point to research that supports the COVA+CSLE approach:

Thibodeaux, T. N., & Harapnuik, D. K. (2021). Exploring students’ use of feedback to take ownership and deepen learning. International Journal of e-Learning. Retrieved from https://www.learntechlib.org/primary/j/IJEL/

Thibodeaux, T. N., Harapnuik, D. K., Cummings, C. D., & Dolce, J. (2021). Graduate students’ perceptions of factors that contribute to ePortfolio Persistence beyond the program of study. International Journal of ePortfolio.

Harapnuik, D. K., & Thibodeaux, T. N. (2020). Exploring students’ use of feedback to take ownership and deepen learning. International Journal of e-Learning. Retrieved from https://www.learntechlib.org/primary/j/IJEL/

Thibodeaux, T. N., Harapnuik, D. K., & Cummings, C. D. (2019). ePortfolio Persistence. Manuscript in progress.

Thibodeaux, T. N., Harapnuik, D. K., & Cummings, C. D. (2019). Feedback to Feedforward. Manuscript in progress.

Thibodeaux, T. N., & Harapnuik, D. K. (2019). Exploring students’ use of feedback to take ownership and deepen learning. Manuscript submitted for publication.

Thibodeaux, T. N., Harapnuik, D. K, & Cummings, C. D. (2019). Student perceptions of the influence of the COVA learning approach on authentic projects and the learning environment. International Journal of e-Learning, 18(1), 79-101. Retrieved from http://www.learntechlib.org/c/IJEL/

Thibodeaux, T. N., Harapnuik, D. K., & Cummings, C. D. (2019). Student perceptions of the influence of choice, ownership, and voice in learning and the learning environment. International Journal of Teaching and Learning in Higher Education, 33(1), 50-62. Retrieved from
http://www.isetl.org/ijtlhe/current.cfm

Thibodeaux, T. N., Harapnuik, D. K, & Cummings, C. D. (2018). Graduate student perceptions of the impact of the COVA learning approach on authentic projects and ePortfolios. Manuscript submitted for publication.

Thibodeaux, T. N., Harapnuik, D. K., & Cummings, C. D. (2018). Perceptions of the influence of learner choice, ownership in learning, and voice in learning and the learning environment. International Journal of Teaching and Learning in Higher Education

Thibodeaux, T. N., Harapnuik, D. K, & Cummings, C. D. (2017). Graduate student perceptions of the impact of the COVA learning approach on authentic projects and ePortfolios. Manuscript submitted for publication.

Thibodeaux, T. N., Harapnuik, D. K., & Cummings, C. D. (2017, May). Learners as critical thinkers for the workplace of the future: Introducing the COVA learning approach. Texas Computer Education Association TCEA Techedge, 2(2), 13. Retrieved from http://www.tcea.org/about/publications/

Thibodeaux, T. N., Harapnuik, D. K., Cummings, C. D., & Wooten, R. (2017). Learning all the time and everywhere: Moving beyond the hype of the mobile learning quick fix. In Keengwe, J. S. (Eds.). Handbook of research on mobile technology, constructivism, and meaningful learning. Hershey, PA: IGI Global.

Harapnuik, D. K., Thibodeaux, T. N., & Cummings, C. D. (2017, March). Student perceptions of the impact of the COVA approach on the ePortfolios and authentic projects in the digital learning and leading program. Paper presented at the Society for Information Technology in Teacher Education (SITE), Austin, TX.

Harapnuik, D. K., Thibodeaux, T. N., & Cummings, C. D. (2017). Using the COVA learning approach to create active and significant learning environments. In Keengwe, J. S. (Eds.), Handbook of research on digital content, mobile learning, and technology integration models in teacher education. Hershey, PA: IGI Global.

Thibodeaux, T. N., Harapnuik, D. K, & Cummings, C. D. (2017). Factors that contribute to ePortfolio persistence. International Journal of ePortfolio7(1), p. 1-12. Retrieved from http://www.theijep.com/pdf/IJEP257.pdf

Harapnuik, D., Thibodeaux, T. & Poda, I. (2017) New Technologies. In Martin, G.E., Danzig, A.B., Wright, W.F., Flanary, R.A., & Orr, M.T. School leader internship: Developing, monitoring, and evaluating your leadership experience (4th Ed.). New York: Routledge, pp. 91-94.

The research that informs the CSLE+COVA

The CSLE+COVA approach is based on a considerable amount of research that has been conducted over the past two decades about what works and does not work when it comes to creating significant learning environments where learners are given choice, ownership, and voice through authentic learning opportunities.  While based on all the research listed in the references, in particular, it emphasizes…

Constructivism – With roots stemming from progressive education, the combination of Labaree (2005) and Hattie’s (2008) definition of constructivism builds upon student-centered learning, guided discovery learning, and visible learning where students construct new knowledge and show others how they learn (Piaget, 1964; Ginsberg & Oppers, 1969, Papert, 1993, 1997). Jonassen and Reeves (1996) assert that learning with technology or using technology tools to support the learning process, should be the focus in the learning environment rather than learning from technology. This line of thinking allows authentic projects to become the “object of activity” as opposed to technology functioning as the primary focus of instruction.

Student/learner-centered – It all has to start with the learner. Mayer (2009) characterized learner-centered approaches where instructional technology was used as an enhancement to human cognition. Essentially, student-centered learning is when students “own” their own learning (Dewey, 1916; Lee & Hannafin, 2016).

Teaching roles – An instructor has many different roles which at minimum include presenter, facilitator, coach, and mentor (Harapnuik, 2015a; Priest, 2016). We need to shift to more coaching and mentoring because formative evaluation and feedback given within a trusted relationship yields the highest levels of student achievement (Hattie 2008, 2011).

Ubiquitous Access & Social Networking – We live in an age where we can access all the world’s information and almost anyone from the palms of our hands.  Because we are socially networked and connected learners look to their peers and crowd-sourcing for information and solutions to problems (Edelman, 2017).

Instructional Design — If we start with the end in mind or a purposeful backward design, we can look at how a course or program will change learners’ lives, how it can make them a better member of society, and how they can contribute to solving particular problems (Fink, 2003; Harapnuik, 2004, 2015a).

Assessment & Evaluation — We should be incorporating formative tools like feed forward (Goldsmith, 2009) or educative assessments that help the learner to align outcomes with activities and assessment (Fink, 2003).

Support & Infrastructure — When people talk about learning technology, they think of tablets and laptops being used in the classroom or learning management systems. But this is the wrong focus; we should not focus on the technology itself but viewed simply as a tool that provides information and supports teaching and learning (November, 2013; Amory, 2014).

Choice – Learners are given the freedom to choose how they wish to organize, structure, and present their learning experiences (Dewey, 1916, Ginsberg & Opper, 1969). Choice also extends to the authentic project or learning experience promotes personalized learning (Bolliger & Sheperd, 2010) which includes adapting or developing learning goals and choosing learning tools that support the learning process (Buchem, Tur, & Hölterhof, 2014).

Guided discovery – It is crucial to acknowledge that the learner’s choice is guided by the context of the learning opportunity and by the instructor who aides the learner in making effective choices. The research over the past 40 years confirms guided discovery provides the appropriate freedom to engage in authentic learning opportunities while at the same time providing the necessary guidance, modeling, and direction to lessen the cognitive overload (Bruner, 1961, 1960; Ginsberg & Opper, 1969: Mayer, 2004).

Ownership  Constructivists, like Jonassen (1999), argue that ownership of the problem is key to learning because it increases learner engagement and motivation to seek out solutions. Ownership of learning is also directly tied to agency when learners make choices and “impose those choices on the world” (Buchem et al., 2014, p. 20; Buchem, Attwell, & Torres, 2011). Clark (2001) points to a learner’s own personal agency and ownership of belief systems as one major factor contributing to the willingness and persistence in sharing their learning.

Voice – Learners are given the opportunity to use their own voice to structure their work and ideas and share those insights and knowledge with their colleagues within their organizations. The opportunity to share this new knowledge publicly with people other than the instructors helps the learner to deepen their understanding, demonstrate flexibility of knowledge, find their unique voice, establish a sense of purpose, and develop a greater sense of personal significance (Bass, 2014).

Authentic learning – The selection and engagement in real-world problems that are relevant to the learner further their ability to make meaningful connections (Donovan et al., 2000) and provide them with career preparedness not available in more traditional didactic forms of education (Windham, 2007).  Research confirms that authenticity is only developed through engagement with these sorts of real-world tasks or as Kolb (1974 & 2014) would suggest through experiential learning and that this type of authentic learning can deepen knowledge creation and ultimately help the learner transfer this knowledge beyond the classroom (Driscoll, 2005; Nikitina, 2011). It is also important to recognize that authenticity is not an independent or isolated feature of the learning environment but it is the result of the continual interaction between the learner, the real-world activity, and the learning environment (Barab, Squire, & Dueber, 2000). This is also why we stress that in the COVA model choice, ownership, and voice are realized through authentic learning, and without this dynamic and interactive authenticity, there would be no genuine choice, ownership, and voice (Harapnuik, Thibodeaux, & Cummings, 2017).

References

Amory, A. (2014). Tool-mediated authentic learning in an educational technology course: A designed-based innovation. Interactive Learning Environments, 22(4), 497-513. doi: http://dx.doi.org/10.1080/10494820.2012.682584

Barab, S. A., Squire, K. D., & Dueber, W. (2000). A co-evolutionary model for supporting the emergence of authenticity. Educational Technology Research and Development, 48(2), 37–62.

Bass, R. (2014). Social pedagogies in ePortfolio practices: Principles for design and impact. Retrieved from http://c2l.mcnrc.org/pedagogy/ped-analysis/

Bolliger, D. U., & Sheperd, C. E. (2010). Student perceptions of ePortfolio integration in Online courses. Distance Education, 31(3), 295-314.

Bruner, J. S. (1960). The process of education. Cambridge, MA: Harvard University Press.

Bruner, J. S. (1961). The act of discovery. Harvard Educational Review, 31(1), 21–32.

Bruner, J. S. (1962). On knowing: essays for the left hand. Cambridge, Massachusetts: Belknap Press of Harvard University Press.

Bruner, J. S. (1966). Toward a theory of instruction. New York: W. W. Norton & Company, Inc.

Bruner, J. S. (1973). Beyond the information given. New York, New York: Norton.

Buchem, I., Attwell, G., & Torres, R. (2011). Understanding personal learning environments: Literature review and synthesis through the activity theory lens. Proceedings of the PLE Conference, 1-33. Retrieved from http://journal.webscience.org/658/

Buchem, I., Tur, G., & Hölterhof, T. (2014). Learner control in personal learning environments: cross-cultural study. Journal of Literacy and Technology, 15(2), 14-53. Retrieved from http://www.literacyandtechnology.org/volume-15-number-2-june-2014.html

Clark, R. (2001). Learning from media: Arguments, analysis, and evidence. Greenwich, CT: Information Age Publishing.

Dewey, J. (1910). How we think. New York, New York: D. C. Heath.

Dewey, J. (1916). Democracy and education: An introduction to philosophy of education. New York, NY: Macmillan.

Driscoll, M. P. (2005) Psychology of Learning for Instruction. Toronto, ON: Pearson.

Edelman, R. (2017). 2017 Edelman Trust Barometer. Retrieved from http://www.edelman.com/trust2017/

Fink, D. (2003). Creating significant learning experiences: An integrated approach to designing college courses. San Francisco: CA: Jossey-Bass.

Ginsburg, H., & Opper, S. (1969). Piaget’s theology of intellectual development: An introduction. Englewood Cliffs, NJ: Prentice-Hall.

Goldsmith, M. (2009). Take it to the next level: What got you here, won’t get you there. New York, NY: Simon & Schuster.

Harapnuik, D. (2004). Development and evaluation of inquisitivism as a foundational approach for web-based instruction (Doctoral dissertation). University of Alberta, Edmonton, Alberta.

Harapnuik, D. (2015, May 8b). Creating significant learning environments (CSLE). [Video file]. Retrieved from https://youtu.be/eZ-c7rz7eT4

Harapnuik, D. K., Thibodeaux, T. N., & Cummings, C. D. (2017). Using the COVA learning approach to create active and significant learning environments. In Keengwe, J. S. (Eds.), Handbook of research on digital content, mobile learning, and technology integration models in teacher education. Hershey, PA: IGI Global.

Hattie, J. (2009). Visible learning: A synthesis of over 800 meta-analyses relating to achievement. New York, NY: Routledge.

Hattie, J. (2011, November 28). Visible learning Pt1. Disasters and below average methods [Video file]. Retrieved from https://youtu.be/sng4p3Vsu7Y

Jonassen, D. H. (1999). Designing constructivist learning environments. In C. M. Reigeluth, Instructional-design theories and models: A new paradigm of instructional theory (pp. 215-240). New York, NY: Routledge.

Jonassen, D. H., & Reeves, T. C. (1996). Learning with technology: Using computers as cognitive tools. In D. H. Jonassen (Ed.), Handbook of research on education communications and technology (pp. 6930719). New York, NY: Macmillan.

Labaree, D. F. (2005). Progressivism, schools, and schools of education: An American romance. Paedagogica Historica, 41(1&2), 275-288. Retrieved from https://eric.ed.gov/?id=EJ748632

Jonassen, D. H. (1999). Designing constructivist learning environments. In C. M. Reigeluth, Instructional-design theories, and models: A new paradigm of instructional theory. New York, NY: Routledge.

Kolb, David A. 2014. Experiential Learning: Experience as the Source of Learning and Development. 2nd ed. Upper Saddle River, New Jersey: Pearson Education Inc.

Kolb, David Allen, and Ronald Eugene Fry. 1974. Toward an Applied Theory of Experiential Learning. MIT Alfred P. Sloan School of Management.

Lee, E. & Hannafin, M. J. (2016). A design framework for enhancing engagement in student-centered learning: Own it, learn it, and share it. Educational Technology Research Development, 64, 707-734. doi: 10.1007/s11423-015-9422-5

Mayer, R. E. (2004). Should there be a three-strikes rule against pure discovery learning? American Psychologist, 59(1), 14–19. http://dx.doi.org.libproxy.lamar.edu/10.1037/0003-066X.59.1.14

Nikitina, L. (2011). Creating an authentic learning environment in the foreign language classroom. International Journal of Instruction, (4)1, 33-36. Retrieved from http://www.e-iji.net/dosyalar/iji_2011_1_3.pdf

November, A. (2013, February 13). Why schools must move beyond one-to-one computing [Web log post]. Retrieved from http://novemberlearning.com/educational-resources-for-educators/teaching-and-learning-articles/why-schools-must-move-beyond-one-to-one-computing/

Papert, S. (1993). The children’s machine: Rethinking school in the age of the computer. New York, NY: Basic Books.

Papert, S. (1997). Why school reform is impossible (with commentary on O’Shea’s and Koschmann’s reviews of “The children’s machine”). The Journal of the Learning Sciences, 6(4), 417–427.

Piaget, J. (1964). Development and learning. In R.E. Ripple & V.N. Rockcastle (Eds.), Piaget Rediscovered: A Report on the Conference of Cognitive Studies and Curriculum Development (pp. 7–20). Ithaca, NY: Cornell University.

Priest, S. (2016). Learning & teaching [Web log post]. Retrieved from http://simonpriest.altervista.org/LT.html#ES

Simonson, S., Smaldino, S., Albright, M., & Zvacek, S. (2012). Teaching and learning at a distance: Foundations of distance education (5th ed.). Boston, MA: Pearson.

Windham, C. (2007). Why today’s students value authentic learning. Educause Learning ELI Paper 9. Retrieved from http://net.educause.edu/ir/library/pdf/ELI3017.pdf

Wuchty, S., Jones, B. F., & Uzzi, B. (2007). The increasing dominance of teams in production of knowledge. Science, 316(5827), 1036–1039.

Links to all the components of the CSLE+COVA framework:

Change in Focus
Why CSLE+COVA
CSLE
COVA
CSLE+COVA vs Traditional
Digital Learning & Leading
Research

Revised August, 2024

DLL Program Map

Dwayne Harapnuik —  July 21, 2017

DLL Program Map

Please note: The DLL course goals and program map must be read from the bottom starting from EDLD 5305 then moving onto 5302, 5303 and so on. The large red text points to the main plan, strategy, or publication that you will have created upon completion of the course.

CSLE+COVA Capstone

EDLD 5320
Learners will synthesize their knowledge, skills, beliefs, and values gained through their digital learning and leadership experiences and present a comprehensive plan on how they developed into digital learners and leaders that can identify and promote innovation, create significant digital learning environments, and lead organizational change.

Digital Citizen

EDLD 5316
Learners will be able to navigate the emerging educational and legal challenges of a knowledge society where most K-12 students are deeply immersed in online communication, having grown up as “digital natives.”

EdTech Review

EDLD 5314
Learners will analyze and assess global educational technology innovation projects to determine what worked and what could be done better and apply those lessons learned to local innovation projects.

Online Course

EDLD 5318
Learners will apply constructivist learning theories and instructional design principles in the development and delivery of an online course utilizing significant learning environments through selected course management tools.

PD Planning

EDLD 5388/5389
Learners will effectively apply an innovative teaching practice by collaborating with colleagues to evaluate their impact on learners and design and model authentic professional learning (PL) activities that are active, have a significant duration, and are specific to their discipline.

EdTech Publication

EDLD 5317
Learners will examine a variety of digital environments and other digital resources to effectively communicate with others the practical implementation and the pedagogical value for educational use.

Measurement Strategy

EDLD 5315
Learners will be able to assess the instructional impact the implementation of their innovation plans have on creating effective digital learning environments.

Organizational Change

EDLD 5304
Learners will be equipped with tools to be a self-differentiated leader who can address the inevitable resistance to change that will occur when launching innovative digital learning initiatives.

Learning Environments

EDLD 5313
Learners will identify and incorporate constructivist theories to create and implement significant digital learning environments.

Learning Mindset

EDLD 5302
Learners will take ownership and agency over the learning process and incorporate learner choice and voice in designing authentic projects that use technology innovations as a catalyst for change in their organizational setting.

ePortfolio

EDLD 5303
Learners will prepare and submit an ePortfolio that demonstrates their mastery of the learning outcomes for previously completed professional development work.

Authentic Innovation Plan

EDLD 5305
Learners will identify technology innovations and embrace them as opportunities rather than challenges and proactively use those changes as catalysts to enhance their institution or district’s learning environments.

Related DLL links:
What to expect from the DLL
What you get from the DLL
How to succeed in the DLL

Link to the Orginal DLL Program Map 2015-2019

Revised: October 5, 2020

Because we give our learners choice, ownership, and voice through authentic learning opportunities when you complete the DLL program you will not only have a M.Ed in Digital Learning and leading you will have a(an):

  • Innovation plan & implementation strategy
  • Organizational change strategy
  • Learning environment
  • Instructional design/backward design experience
  • Measurement strategy
  • Digital literacy strategy
  • Online/blended course
  • Paper/Article/Conference presentation
  • Professional development/learning strategy
  • ePortfolio
  • Personal learning networks (PLNs)
  • M. Ed. degree

We have created a significant learning environment in the DLL program in which we give the learner choice, ownership and voice through authentic learning opportunities. DLL learners will:

  • Adopt a self-directed approach to learning and utilizing technologies in digital learning environments.
  • Create an ePortfolio to organize, communicate and promote digital learning and leading.
  • Embrace technological innovations as an opportunity rather than challenges.
  • Proactively use technological innovation as catalysts to enhance learning environments.
  • Develop the leadership qualities necessary to foster learning innovation.
  • Develop appropriate strategies to lead organizational change.
  • Manage resistance to change and conflict that occurs when launching innovative digital learning initiatives in educational environments.
  • Engage in and manage crucial conversations
  • Create significant learning environments.
  • Assess, implement, and promote inquiry-based theories and methods to enhance digital learning and leading.
  • Distinguish learner-centered instructional methods from teacher-centered methods and identify technologies that support each method
  • Construct and align learning objectives, assessment items, and learning activities based on expected outcomes for digital learners.
  • Promote the learning and growth mindset within the learning environment and the organization.
  • Identify, investigate and assess contemporary issues relevant to digital learning in local and global contexts.
  • Measure the effectiveness of digital innovation strategies.
  • Design and create effective online or blended learning environments.
  • Promote digital citizenship and literacy as it relates to their professional practice.
  • Design and model authentic professional development activities that are active, have a significant duration and are specific to their discipline.
  • Synthesize the knowledge, skills, and values gained from the program and promote the use of choice, ownership, voice and authentic digital learning within their organizations.

Revised August 1 2019

COVA vs Traditional

Dwayne Harapnuik —  July 20, 2017

A Comparison of the COVA and the Traditional Teacher Centered Approach

Components COVA Traditional Approach
Choice Learners are given the freedom to choose how they wish to organize, structure, and present their knowledge and learning experiences. The choice extends to the authentic project or learning experience. Teachers dictate how students are to perform, organize, structure and present information and learning experiences. When teachers do provide a choice, it is often a selection from a predetermined list of options.
Ownership Learners are given control and ownership over the entire learning process including the selection of projects, the ePortfolio process, and all their learning tools and resources. Teachers have full control over the learning process, the selection of assignments, the tools, and resources.
Voice Learners are given the opportunity to use their own voice to structure their work and ideas and share those insights and knowledge with their colleagues within their organizations. Teachers require students to emulate and replicate predetermined structures and examples and expect that students will only share their work with them and on occasion allow them to share with classmates.
Authentic Learning Learners are given the opportunity to select and engage in authentic or “real world” learning experiences that enable them to make a genuine difference in their own learning environments and their communities. Teachers focus on the delivery of the curriculum and strive to cover the required material that students will be tested on. When projects are used, they are most often closely controlled by the teacher and seldom have an authentic or “real world” impact.
ePortfolio The ePortfolio is a learning portfolio that the learner fully owns and controls and uses to share their new knowledge publicly with people other than the instructor. The ePortfolio is used to organize, manage, and share all aspects of the learner’s authentic learning experiences. If ePortfolios are used, they are most often assessment focused and students are required to use tools assigned by the teacher to deposit student’s artifacts. The ePortfolio is used to store content and enable administrators to confirm that required content has been covered.

 

The ePortfolio has been included in the COVA table because it is a fundamental authentic learning tool that is used to give the learner control and voice over the representation of their learning experiences. The ePortfolio is also an example of collaborative technology tool that fades into the background as the learners use it to share their voice and collaborate and communicate with their peers in and out of their classrooms. It is also important to understand that for the ePortfolio to be used effectively and equally important as a life-long learning tool beyond a program of study all the elements of COVA approach must be in place. Recent research into ePortfolio persistence by Thibodeaux, Harapnuik, & Cummings (2017) has confirmed that 80% of learners will stop using an ePortfolio after a program of study unless they see the value in the ePortfolio, are given control over the selection and use of the ePortfolio tools and are able to work on authentic projects related to careers. We need to learn from the research and recognize that if you attempt to simply bolt an ePortfolio onto a course or program of study and ask students to add assignments as artifacts, the ePortfolio becomes an assessment portfolio and most of them will not use the tool beyond the program of study.

References

Thibodeaux, T. N., Harapnuik, D. K, & Cummings, C. D. (In press). Factors that contribute to ePortfolio persistence. International Journal of ePortfolio.

Links to all the CSLE+COVA vs Traditional table comparisons:

CSLE vs Traditional
COVA vs Traditional
CSLE+COVA Mindset vs Traditional

Links to the all the components of the CSLE+COVA framework:

Change in Focus
Why CSLE+COVA
CSLE
COVA
CSLE+COVA vs Traditional
Digital Learning & Leading
Research