Search Results For "map"

ADL Program Map

Dwayne Harapnuik —  January 9, 2021

ADL Program Map

Please note: The ADL course goals and program map must be read from the bottom starting from EDLD 5305 then moving onto 5302, 5303, and so on. The large red text points to the main plan, strategy, or publication that you will have created upon completion of the course.

CSLE+COVA Capstone

EDLD 5320
Learners will synthesize their knowledge, skills, beliefs, and values gained through their digital learning and leadership experiences and present a comprehensive plan on how they developed into digital learners and leaders that can identify and promote innovation, create significant digital learning environments, and lead organizational change.

Online Course

EDLD 5318
Learners will apply constructivist learning theories and instructional design principles in the development and delivery of an online course utilizing significant learning environments through selected course management tools.

PD Planning

EDLD 5389
Learners will effectively apply an innovative teaching practice by collaborating with colleagues to evaluate their impact on learners and design and model authentic professional learning (PL) activities that are active, have a significant duration and are specific to their discipline.

EdTech Publication

EDLD 5317
Learners will examine a variety of digital environments and other digital resources to effectively communicate with others the practical implementation and the pedagogical value for educational use.

Measurement Strategy

EDLD 5315
Learners will be able to assess the instructional impact the implementation of their innovation plans have on creating effective digital learning environments.

Organizational Change

EDLD 5304
Learners will be equipped with tools to be self-differentiated leaders who can address the inevitable resistance to change that will occur when launching innovative digital learning initiatives.

Learning Environments

EDLD 5313
Learners will identify and incorporate constructivist theories to create and implement significant digital learning environments.

Learning Mindset

EDLD 5302
Learners will take ownership and agency over the learning process and incorporate learner choice and voice in designing authentic projects that use technology innovations as a catalyst for change in their organizational setting.

ePortfolio

EDLD 5303
Learners will prepare and submit an ePortfolio that demonstrates their mastery of the learning outcomes for previously completed professional development work.

Authentic Innovation Plan

EDLD 5305
Learners will identify technology innovations and embrace them as opportunities rather than challenges and proactively use those changes as catalysts to enhance their institution or district’s learning environments.

ADL links:
Applied Digital Learning
DLL Evolves to ADL
CSLE+COVA
ADL Why & Principles
Assessment OF/FOR/AS Learning
ADL Program Map
What You Get From the ADL
How to Succeed in the ADL
ADL Course Goals
ADL Tips & Perspectives

Revised on August 16, 2021

DLL Program Map

Please note: The DLL course goals and program map must be read from the bottom starting from EDLD 5302, & 5303 then moving onto 5305 and so on. The large red text points to the main plan, strategy, or publication that you will have created upon completion of the course.

CSLE+COVA Capstone

EDLD 5320
Learners will synthesize their knowledge, skills, beliefs, and values gained through their digital learning and leadership experiences and present a comprehensive plan on how they developed into digital learners and leaders that can identify and promote innovation, create significant digital learning environments, and lead organizational change.

Online Course

EDLD 5318
Learners will apply constructivist learning theories and instructional design principles in the development and delivery of an online course utilizing significant learning environments through selected course management tools.

PD Planning

EDLD 5388/5389
Learners will effectively apply an innovative teaching practice by collaborating with colleagues to evaluate their impact on learners and design and model authentic professional learning (PL) activities that are active, have a significant duration, and are specific to their discipline.

Digital Citizen

EDLD 5316
Learners will be able to navigate the emerging educational and legal challenges of a knowledge society where most K-12 students are deeply immersed in online communication, having grown up as “digital natives.”

EdTech Publication

EDLD 5317
Learners will examine a variety of digital environments and other digital resources to effectively communicate with others the practical implementation and the pedagogical value for educational use.

EdTech Review

EDLD 5314
Learners will analyze and assess global educational technology innovation projects to determine what worked and what could be done better and apply those lessons learned to local innovation projects.

Measurement Strategy

EDLD 5315
Learners will be able to assess the instructional impact the implementation of their innovation plans have on creating effective digital learning environments.

Organizational Change

EDLD 5304
Learners will be equipped with tools to be a self-differentiated leader who can address the inevitable resistance to change that will occur when launching innovative digital learning initiatives.

Learning Environments

EDLD 5313
Learners will identify and incorporate constructivist theories to create and implement significant digital learning environments.

Authentic Innovation Plan

EDLD 5305
Learners will identify technology innovations and embrace them as opportunities rather than challenges and proactively use those changes as catalysts to enhance their institution or district’s learning environments.

Learning Mindset

EDLD 5302
Learners will take ownership and agency over the learning process and incorporate learner choice and voice in designing authentic projects that use technology innovations as a catalyst for change in their organizational setting.

ePortfolio

EDLD 5303
Learners will prepare and submit an ePortfolio that demonstrates their mastery of the learning outcomes for previously completed professional development work.

Related DLL links:
What to expect from the DLL
What you get from the DLL
How to succeed in the DLL

 

Revised: December 19, 2018

DLL Program Map

Dwayne Harapnuik —  July 21, 2017

DLL Program Map

Please note: The DLL course goals and program map must be read from the bottom starting from EDLD 5305 then moving onto 5302, 5303 and so on. The large red text points to the main plan, strategy, or publication that you will have created upon completion of the course.

CSLE+COVA Capstone

EDLD 5320
Learners will synthesize their knowledge, skills, beliefs, and values gained through their digital learning and leadership experiences and present a comprehensive plan on how they developed into digital learners and leaders that can identify and promote innovation, create significant digital learning environments, and lead organizational change.

Digital Citizen

EDLD 5316
Learners will be able to navigate the emerging educational and legal challenges of a knowledge society where most K-12 students are deeply immersed in online communication, having grown up as “digital natives.”

EdTech Review

EDLD 5314
Learners will analyze and assess global educational technology innovation projects to determine what worked and what could be done better and apply those lessons learned to local innovation projects.

Online Course

EDLD 5318
Learners will apply constructivist learning theories and instructional design principles in the development and delivery of an online course utilizing significant learning environments through selected course management tools.

PD Planning

EDLD 5388/5389
Learners will effectively apply an innovative teaching practice by collaborating with colleagues to evaluate their impact on learners and design and model authentic professional learning (PL) activities that are active, have a significant duration, and are specific to their discipline.

EdTech Publication

EDLD 5317
Learners will examine a variety of digital environments and other digital resources to effectively communicate with others the practical implementation and the pedagogical value for educational use.

Measurement Strategy

EDLD 5315
Learners will be able to assess the instructional impact the implementation of their innovation plans have on creating effective digital learning environments.

Organizational Change

EDLD 5304
Learners will be equipped with tools to be a self-differentiated leader who can address the inevitable resistance to change that will occur when launching innovative digital learning initiatives.

Learning Environments

EDLD 5313
Learners will identify and incorporate constructivist theories to create and implement significant digital learning environments.

Learning Mindset

EDLD 5302
Learners will take ownership and agency over the learning process and incorporate learner choice and voice in designing authentic projects that use technology innovations as a catalyst for change in their organizational setting.

ePortfolio

EDLD 5303
Learners will prepare and submit an ePortfolio that demonstrates their mastery of the learning outcomes for previously completed professional development work.

Authentic Innovation Plan

EDLD 5305
Learners will identify technology innovations and embrace them as opportunities rather than challenges and proactively use those changes as catalysts to enhance their institution or district’s learning environments.

Related DLL links:
What to expect from the DLL
What you get from the DLL
How to succeed in the DLL

Link to the Orginal DLL Program Map 2015-2019

Revised: October 5, 2020

As a constructivist educator, I believe that it is my responsibility to not only create a learning environment where the learner has choice, ownership, voice, and agency over their learning, it is also my responsibility to guide them through their personal development journey and help them take ownership of their learning. I like to use the notion or analogy of a journey because it allows me to point to common navigational tools in which most people are familiar and apply those ideas to the learning journey.

Google Map

When I think about going on a journey I immediately think about Google Maps which I use on a daily basis. Unless I have been to a destination several times, I will type in or speak in the destination name or address and then Google will immediately show me what they believe is the best path. I often preview a trip on my laptop so that I can manipulate my options and once I have the best route laid out I identify the key stages of the journey and transfer the map to my iPhone.

Experience has shown me that identifying the key landmarks and stages is a very important part of the travel process. Because I live in one of the most traffic congested cities in North America (Vancouver) it is not uncommon to have a traffic accident, construction, or an event forced me to change my route without warning so having previewed the key stages and landmarks enable me to make adjustments to my course with a lot less stress and anxiety then if I simply relied on Google’s step by step navigation. Both my younger son and I like to look at the big picture to identify the key stages and we can easily make adjustments to our travel much easier than my wife and older son who prefer to rely on Google’s step by step instructions and not have to think about the trip.

While the convenience of Google’s step by step instructions cannot be denied it does come at a cost. When you depend on Google to tell you where to go at every turn you actually aren’t learning the route. My older son is constantly having to rely on Google’s step by step instructions and when he isn’t using Google he is asking his brother or I where to turn and how to get to places that he would have learned how to navigate to if he would have taken ownership of the learning process and looked at the route, identified the key stages and fully engaged in understanding where he was going. It is not uncommon for my younger son to be able to take a variety of alternates to a destination without even having to refer to the map because he has learned how to navigate the city rather than just rely on Google to tell him where to go.

This dependence on step by step instructions or having someone or something tell us exactly what we need to do is paralleled in the educational setting. If our learners are not fully aware of where they are going and are not engaged in recognizing the stages or landmarks along the way, are they simply relying on step by step instruction to satisfy the assignment requirements without having to really think about the process then are they learning? I am in good company with people like John Dewey when I say that they are not learning. In Democracy and Education, Dewey argued learning or growth was the result of the quality of mental process not the production of right answers.

So how do we ensure that our learners are learning and growing and not simply regurgitating the right answers? We must go back to the starting point in this discussion and focus on creating significant learning environments where the learner has choice, ownership, voice, and agency over their learning.

More specifically we do this by using the backward design principles within Dee Fink’s 3 Column table and his Taxonomy of Significant Learning.

The 3 Column table is essential a course map and when you add the notion of Jim Collin’s Big Hairy Audacious Goal (BHAG) you provide your learner their ultimate destination in their learning journey. This is why Fink encourages us to think in terms of who the learner will be or where the learner will be at the end of the course. This type of thinking is analogous to the final destination in our map/travel discussion above but the BHAG perspective adds the emotional factor that addresses why the learner will want to go there. Similarly, the learning outcomes are the stages or landmarks along the way. The activities section of the Finks model is where some of the more detailed instructions are that are necessary for the journey.

EDLD 5313 3 Column Table

At this point, some of you may be thinking that I am totally opposed to step by step instructions. I am not; there are times when the I am on the freeway in heavy traffic and I turn on the Google step by step instructions so that I don’t miss my exit or other times when I just can’t see the context of where I am going and it just makes more sense to follow Google’s direction. The key is that I don’t rely on the step by step but rather use it when it is most beneficial and I also use it within the context of knowing the bigger picture or where the map is leading me.

What about the assessment? To a certain extent, assessment can be compared to the speedometer, and other gauges in the car and other road signs that confirm that I am on the right track and that my car will get me to my destination safely. Unfortunately, this is where the analogy really breaks down because the notion of standardized testing really doesn’t fit into my map and journey example. Then again I would argue that standardized testing really doesn’t fit into our learning environments either…but this is a whole other discussion.

The 3 Column table is that bigger picture or map that I use to guide the learner to their learning destination (BHAG). The learning outcomes are those landmarks that I give them and encourage them to seek them as they go along in their learning journey. Well designed activities should focus on active learning, authentic projects and other learning processes that still address the bigger picture and encourage ownership of the learning. There are times when some step by step instructions/activities are necessary to scaffold a learner and to get them to the point in the journey where they take back the control of the learning process. The key is to remember that it is the learner’s journey and if you adhere to any constructivist thinking then we must acknowledge that we are only the guides on the side.

References

Collins, J. C., & Porras, J. 1994. Built to Last: successful habits of visionary companies. New York: HarperBusiness.

Dewey, J. (2004). Democracy and education. Courier Corporation.

Fink, L. D. (2013). Creating significant learning experiences: An integrated approach to designing college courses. John Wiley & Sons.

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