Horizon Report 2012 Highlights
Time-to-Adoption Horizon: One Year or Less
- Mobile Apps
- Tablet Computing
Time-to-Adoption Horizon: Two to Three Years
- Game-Based Learning
- Learning Analytics
Time-to-Adoption Horizon: Four to Five Years
- Gesture-Based Computing
- Internet of Things
Key Trends
- The abundance of resources and relationships made easily accessible via the Internet is increasingly challenging us to revisit our roles as educators.
- Education paradigms are shifting to include online learning, hybrid learning and collaborative models.
- People expect to be able to work, learn, and study whenever and wherever they want to.
- The technologies we use are increasingly cloud-based, and our notions of IT support are decentralized.
- There is a new emphasis in the classroom on more challenge-based and active learning.
- The world of work is increasingly collaborative, driving changes in the way student projects are structured.
Significant Challenges
- Appropriate metrics of evaluation lag the emergence of new scholarly forms of authoring, publishing, and researching.
- Digital media literacy continues its rise in importance as a key skill in every discipline and profession.
- Economic pressures and new models of education are bringing unprecedented competition to the traditional models of tertiary education.
- Institutional barriers present formidable challenges to moving forward in a constructive way with emerging technologies.
- New modes of scholarship are presenting significant challenges for libraries and university collections, how scholarship is documented, and the business models to support these activities.
Source: Horizon Report 2012